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 Post subject: What will be up in 4.2?
PostPosted: 06.23.09 
http://forums.urbanterror.net/index.php/topic,16493.msg225801.html#msg225801



 


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PostPosted: 06.23.09 
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Godlike
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Joined: 09.04.08
Posts: 108
Quote:
I’m a huge fan of letting the players interact with the environment and with each other so little details like this is something that I’m always keeping an eye open for.

frankie owns



 


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PostPosted: 06.23.09 
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Kanzlerin
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Joined: 07.24.08
Posts: 1063
Location: Germany
-----tdm:  
nick: [dswp]xtj7
skill: 753.35
kills: 98
deaths: 95
ratio: 1.03
Version 5, huh?

_________________
Quote:
<XTJ7> !penis
<CuntBot> XTJ7, your penis is 23.3 cm long. 8=========D
<XTJ7> !8ball do i rock?
<CuntBot> XTJ7: OH YEAH !
<BEH> !8ball you lieing too?
<CuntBot> BEH: Totally not.
<BEH> -_-''



 


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PostPosted: 06.23.09 
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Godlike
User avatar

Joined: 07.15.08
Posts: 4648
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
hm when?

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PostPosted: 06.23.09 
'when it's done.'

can be next month, can be next year, as far as i can tell from what i know about these guys.



 


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PostPosted: 06.23.09 
i just read in the urban terror forum this:

Code:
Thanks all for the warm welcome.

No fear the work that I’ve been given would slow down or push back any planed release date of 4.2. I’ve already completed most of the new animation for the player models and waiting for the addition of a few new slots for some key poses that can easily be add in a day or two.

As far as I know that is the major number one task at hand and anything else after cleaning up the player models would be filler work just to keep busy along with everyone else on the team.


the quote is from Frankie V, the new dev team member...
looks like they just had noone to finish that animation stuff till now. and this was the reason it took that long, from what i can guess.



 


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PostPosted: 06.23.09 
Offline
Godlike
User avatar

Joined: 07.15.08
Posts: 4648
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
btw:
we should start a discussion there why the client send by default different keys anywhere.
for the b3 vice versa should be a revolutionary preference...

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PostPosted: 06.24.09 
BladeKiller:

"The tunnels have been put back in Ramelle for 4.2 so both blue and red side will have the old tunnels again."



 


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PostPosted: 06.24.09 
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Godlike
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Joined: 01.19.09
Posts: 1134
tunnels back in Ramelle? finally goddammit! huhuhuhuhu!

still no crossbow in Urban Terror though :'(

_________________
the meaning of the word cunt....loool

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PostPosted: 06.24.09 
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Ingame Mod
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Joined: 03.16.09
Posts: 229
SteveMcqueen wrote:
BladeKiller:

"The tunnels have been put back in Ramelle for 4.2 so both blue and red side will have the old tunnels again."


Not a big fan of Ramelle, for me it's basically a camping map, would be interesting to see how a tunnel would change the map's dynamics, where is this tunnel located?.



 


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