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PostPosted: 03.23.14 
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Godlike
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Joined: 10.14.08
Posts: 2006
Location: rooftops
-----tdm:  
nick: [dswp]ucf
skill: 472.479
kills: 532
deaths: 332
ratio: 1.60
b3 is parsing logs, and they will provide some kind of logs/rcon I guess, so B3 will be the smallest change

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PostPosted: 03.23.14 
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Godlike
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Joined: 07.15.08
Posts: 4648
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
oh u wanna do that job?

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PostPosted: 03.24.14 
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DSWP Meme Artist
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Joined: 12.05.10
Posts: 1852
Location: Estonia
-----tdm:  
nick: WidespreadPanic
skill: 618.539
kills: 12260
deaths: 10971
ratio: 1.11
-----bomb:  
nick: SelfRescuingPrincess
skill: 254.796
kills: 219
deaths: 202
ratio: 1.08
Linux support for UE4

An explanation of what happened to fstech1

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Путін — хуйло

Beginner’s Guide to Urban Terror (woefully out of date)

Daily Deadnade (last updated September 9, 2016)



 


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PostPosted: 03.24.14 
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Godlike
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Joined: 07.15.08
Posts: 4648
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
Quote:
Our priority stack on Linux is as follows:
1. Linux dedicated server


--> we will see if we will be able to have a server.
hm.
the whole thing looks like it will take another 5 years.

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PostPosted: 03.24.14 
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Joined: 08.30.08
Posts: 1602
-----tdm:  
nick: Blah
skill: 1113.98
kills: 15850
deaths: 10118
ratio: 1.56
-----bomb:  
nick: I_Play_Games
skill: 734.04
kills: 2551
deaths: 2228
ratio: 1.14
Hell... I understand wurst pov but also I understand FS pov.

I mean working over a 15 year old engine at this moment it would be really cumbersome if you want to modify some core functions of the engine. I believe it will not take so much time to get the new game running unless something wrong happens.

My only corncern is just the gameplay... are they able to "export" the same experience to the new engine? I mean the speed which is something that I like most on this game, because any actual FPS, the programmers focus on some others things just to attract more players=more money.

I prefer old FPS over new FPS... well thats just my taste.

I hope they (FS) could succeed on this one, otherwise it could be a dead end for this mod. Also I hope DSWP could stay with the UrT server ;)



 


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PostPosted: 05.02.14 
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Ingame Mod
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Joined: 04.07.10
Posts: 238
-----tdm:  
nick: Anatidaephobe
skill: 504.177
kills: 966
deaths: 1191
ratio: 0.81
-----bomb:  
nick: Anatidaephobe
skill: 459.356
kills: 481
deaths: 756
ratio: 0.63
What made UrT so unique was its integration in idTech3... It will be hard for them to start over with a different engine and re-implement all the little things that once made many people love it.

It's too bad ioquake3 didn't evolve much... but as things are, they couldn't carry on with this engine. Perhaps they should have chosen idTech5 or Source (which at the beginning was based on idTech2).



 


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PostPosted: 06.29.14 
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DSWP Meme Artist
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Joined: 12.05.10
Posts: 1852
Location: Estonia
-----tdm:  
nick: WidespreadPanic
skill: 618.539
kills: 12260
deaths: 10971
ratio: 1.11
-----bomb:  
nick: SelfRescuingPrincess
skill: 254.796
kills: 219
deaths: 202
ratio: 1.08
The story behind 4.2 as told by Barbatos in the relatively new blogs section on urtinfo.

In other news, .019 is coming When It’s Done™ and will bring new g_gametype 10, freeze tag (somewhat different from the 4.1 mod).

EDIT: Link to the blog post fixed.

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Путін — хуйло

Beginner’s Guide to Urban Terror (woefully out of date)

Daily Deadnade (last updated September 9, 2016)



 


Last edited by JRandomNoob on 07.03.14, edited 1 time in total.

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PostPosted: 06.29.14 
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Joined: 12.11.10
Posts: 578
-----tdm:  
nick: Zottel
skill: 1258.79
kills: 52930
deaths: 34591
ratio: 1.53
-----bomb:  
nick: Zottel
skill: 965.891
kills: 4021
deaths: 3001
ratio: 1.33
JRandomNoob wrote:
In other news, .019 is coming When It’s Done™ and will bring new g_gametype 10, freeze tag (somewhat different from the 4.1 mod).


nice nice :D ...but what is with bug fixes???? :(
and when is it done??? 8-)

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PostPosted: 07.03.14 
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[dswp]R.Stallman
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Joined: 04.13.09
Posts: 2946
Location: Solar System/≈Zagreb
-----tdm:  
nick: [ntr]Shortly
skill: 497.05
kills: 3446
deaths: 4411
ratio: 0.78
-----bomb:  
nick: [ntr]Shortly
skill: 707.602
kills: 526
deaths: 863
ratio: 0.60
JRandomNoob wrote:
The story behind 4.2 as told by Barbatos...
Why links to urbanterror.info never work for me?
Attachment:
notfound.png
notfound.png [ 5.63 KiB | Viewed 6862 times ]

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PostPosted: 07.03.14 
Offline
DSWP Meme Artist
User avatar

Joined: 12.05.10
Posts: 1852
Location: Estonia
-----tdm:  
nick: WidespreadPanic
skill: 618.539
kills: 12260
deaths: 10971
ratio: 1.11
-----bomb:  
nick: SelfRescuingPrincess
skill: 254.796
kills: 219
deaths: 202
ratio: 1.08
Whelp. Forgot to check the link, somehow I had added an = at the end of it. Fixed now.

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Путін — хуйло

Beginner’s Guide to Urban Terror (woefully out of date)

Daily Deadnade (last updated September 9, 2016)



 


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