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 Post subject: ioquake3_bumpy.exe
PostPosted: 06.25.09 
27 of urbanterrors dev team has made a new urt.exe with some new graphical updates (should also improve fps IIRC)

give it a try:
Attachment:
ioquake3_bumpy.zip [506.93 KiB]
Downloaded 1647 times

only downside is: the autodownloader does not work in this build...

source: a faq can also be found in the first post over there
http://forums.urbanterror.net/index.php/topic,12609.0.html



 


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 Post subject: Re: pimped urt?
PostPosted: 06.25.09 
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Joined: 11.29.08
Posts: 1972
No linux version :cry:
Humm improved fps with all these new features... need feedback =)

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 Post subject: Re: pimped urt?
PostPosted: 06.25.09 
actually using all features does surely NOT improve fps ;)


anyways... 27 said:
Quote:
Re: Bumpmapping Modifications - Enthusiastic Mappers Required
« Reply #633 on: June 25, 2009, 01:40:41 AM » Quote

--------------------------------------------------------------------------------
AutoDL is fixed in the offical version coming with 4.2 - its a merge with the latest io trunks and whatnot.

I better get on that - we should have it out to you long before 4.2 ships to iron out any bugs...


so, from my understanding:
as long as the io_bumpy is not pretty much finished, not 4.2.

... das is doch mal ne hausnummer. da kann man dann wohl gut sehen wie weit 4.2 dann gedeiht.



 


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 Post subject: Re: pimped urt?
PostPosted: 06.25.09 
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Godlike
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Joined: 10.14.08
Posts: 2006
Location: rooftops
-----tdm:  
nick: [dswp]ucf
skill: 472.479
kills: 532
deaths: 332
ratio: 1.60
enthusiastic mappers, isn't that something for you? ;)
I would love to see the demo browser fixed on POSIX systems, being able to backtrack demos and maybe the autodl working out of the box on POSIX systems.

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 Post subject: Re: pimped urt?
PostPosted: 06.25.09 
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Godlike
User avatar

Joined: 07.15.08
Posts: 4648
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
its for the client right?

:D

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 Post subject: Re: pimped urt?
PostPosted: 06.25.09 
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Joined: 09.04.08
Posts: 108
ah okay now i know why my auto dl is not working


:lol:



 


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 Post subject: Re: pimped urt?
PostPosted: 06.25.09 
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Godlike
User avatar

Joined: 10.14.08
Posts: 2006
Location: rooftops
-----tdm:  
nick: [dswp]ucf
skill: 472.479
kills: 532
deaths: 332
ratio: 1.60
you need to make a symbolic link to a library where you most likely have a newer one installed then the one urt is looking for, just needs a little googling, forgot what lib it was :S

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 Post subject: Re: pimped urt?
PostPosted: 06.25.09 
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Joined: 09.28.08
Posts: 2318
Location: Solar System
It starts with c. I'm 100% sure since my autodl didn't work. It's curl i think, at least in ubuntu.

Yep it is. curl 7.18.2-8ubuntu4. When i installed it my autodl worked.

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 Post subject: Re: ioquake3_bumpy.exe
PostPosted: 10.24.09 
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posted some :)

Joined: 09.27.09
Posts: 80
Code:
ioQ3 1.35urt win-x86 May 19 2009
----- FS_Startup -----
Going through search path...

----------------------
26328 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
"set" isn't a valid key
"num1" isn't a valid key
"num2" isn't a valid key
"num3" isn't a valid key
"num4" isn't a valid key
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:Windowssystem32opengl32.dll' ): succeeded
...setting mode -1: 1920 1080 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1920x1080)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...125 PFDs found
...hardware acceleration found
...PIXELFORMAT 10 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic
...Registering GLSL pixel shader stuff
...Done
********************
ERROR: R_LoadFragmentPrograms: VS Prog not found
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
recursive error after: R_LoadFragmentPrograms: VS Prog not found

???

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 Post subject: Re: ioquake3_bumpy.exe
PostPosted: 10.24.09 
http://forums.urbanterror.net/topic/16004-weird-errors-going-on-with-my-windows-clients/page__s__185bab17e9153cf065f6c473f0c204f7

i had the same error, somehow i managed it...
dunno if i used a new reinstall or what,. maybe give the urt.net forums a new try.



 


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