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 Post subject: [B3]Callvote plugin ?
PostPosted: 12.08.09 
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posted some :)
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Joined: 08.29.09
Posts: 66
Location: Hanau, Hessen, Germany
hey i thought about a !callvote plugin in B3 usable for mods and Admins.
its very bad when u cant set the new map on BOmbmode as mod =( and Voting is disabled, too... :(
whatz about !callvote nextmap <mapname> and so on...
just an idea, but would be cool..., specially when no admin is on server...
greetings!

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PostPosted: 12.08.09 
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Joined: 09.11.09
Posts: 683
I'd go with a !map or !nextmap for mods too :)

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PostPosted: 12.08.09 
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Leader
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Joined: 11.29.08
Posts: 1972
Vendetta wrote:
its very bad when u cant set the new map on BOmbmode as mod =( and Voting is disabled, too... :(

Voting shouldn't be disabled... I'm not sure on the bomb mode (wurst should we enable it ?)
Anyway I'm not sure we could write such a plugin, because callvote is enabled/disabled server-side [to be confirmed].

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PostPosted: 12.08.09 
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I'm not sure if rcon is able to surpass the boundaries set by the configuration. B3 might be able to do the vote itself, but that would be b3's death on the tdm.
!map and !cyclemap for mods? It's already common that two admins think they should put the next map and we have double/triple loading, now if mods start as well we'll be the most loaded, not played server. Ergo NO!!

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PostPosted: 12.08.09 
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Joined: 09.28.08
Posts: 2318
Location: Solar System
Unclefragger wrote:
I'm not sure if rcon is able to surpass the boundaries set by the configuration. B3 might be able to do the vote itself, but that would be b3's death on the tdm.
!map and !cyclemap for mods? It's already common that two admins think they should put the next map and we have double/triple loading, now if mods start as well we'll be the most loaded, not played server. Ergo NO!!

I agree. AFAIK there is always at least one mod at server. Imagine every mod and every admin changes map 2 times.
ATM there are cca 15 active admins and 20 active mods, so it is 35*2=70 map changes. Let's say map lasts for 10 minutes, it is 700 minutes of maps as we wish. Would we need mapcycle at all?
I think !map would be most used command... No.

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