23:23.06 stv``: NulL`since you already know the map, have you any special advice for me?
23:23.38 @NulL`: for whcih map?
23:23.42 stv``: train
23:24.07 @NulL`: ut_train or train_gamma3 ?
23:24.21 stv``: gamma3
23:25.03 @NulL`: the scale is way off
23:25.19 @NulL`: texturing is pretty bad
23:26.08 stv``: (i learned mapping with it, i have never done anything before it for whatever that is worth)
23:26.08 @NulL`: i mean theres blue bathroom tiles in the covered train yard area
23:26.23 @NulL`: theres little to no detail in the map
23:26.26 stv``: haha yeah
23:26.29 @NulL`: this isnt 1998 anymore
23:27.04 @NulL`: the lighting is terrable, its too bright everywhere
23:27.29 stv``: true, but earlier versions were too dark
23:27.31 stv``: ^^
23:28.57 @NulL`: the inside is the worst
23:29.18 [T]BludShoT: stv is gamma3 the most up to date version?
23:29.23 stv``: did i fuck up the scale altoghether? or are specific parts worse than others
23:29.24 @NulL`: you should get rid of all the textures
23:29.30 @NulL`: and use some decent ones
23:29.45 @NulL`: they look like they came from beta 1 or 2
23:30.06 stv``: means i should go out and make my own?
23:30.29 @NulL`: if you have to, or find a good texture set
23:31.31 stv``: textures are long not done... didnt put too much time into it. by now i am happy that i can compile maps without errors
23:32.12 @NulL`: does the map exist in css? you should try and base this map on that
23:32.18 @NulL`: for details and quality etc
23:32.31 stv``: got to get the css stuff^^
23:33.11 @NulL`: or look at screenshots & videos
23:34.09 slackin: anyone interested in putting the test map for ut4_imperial_new on there server please send me an email at
slackin@att.blackberry.net ill be pk3'ing it up in a couple hours, just a beta to get feed back from you peeps to make it a better map, but i has spawns for ts/ctf and flags now, vis is much better now and couple other small things have been done to help gameplay, so hit me up!
23:35.08 stv``: NulL` i am still mostly busy with geometry... so any further stuff on scaling?
23:35.35 @NulL`: wander round with cg_thirdperson 1
23:35.59 stv``: i.e. especially the added doors
23:35.59 @NulL`: the players head is at the same height as you door handles
23:36.17 @NulL`: tbh, you'd be better off without the doors
23:36.44 @NulL`: the huge glass windows are weird too
23:37.24 stv``: yep, i though about removing all doors and exchanging these with func_walls
23:38.13 stv``: and change the glass windows to something proper, as well as the added upper rooms, which will be closed for future bomb anyway
23:39.50 @NulL`: oh and change those crates
23:39.57 @NulL`: they've been used to death
23:40.10 stv``: only exception could be the window with the door, i added it only test-wise, to see how bomb plays with and without the window
23:41.05 stv``: true, but as said, texturing did not get too much attention. i still hang with VIS