texture/mesh problems

texture/mesh problems

Postby zietsh » 11.02.14

So since some time now I got these kind of problems on allot (almost every map) did not have texture/mesh problems before like that. (Or i did not notice it.)
Looks to me as if some models/brushes/how ever you want to call it, are double and collide. (Some times the problem is only in distant objects sometimes always.)

Is this just me?
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Re: texture/mesh problems

Postby natirips » 11.03.14

Check if you're accidentally using 16-bit color for textures.

Q3 engine has it's share if quirks. If I'm not mistaken using 16-bit color in combination with Q3's rounding of distance can sometimes cause nearby brushes (i.e. a thin brush such as a painting near the wall (brush)) to appear as though if they are overlapping and you get so-called "z-fighting": the engine can't decide which brush to draw in the front and which in the back.

Or it could be UrT's latest and the greatest update featuring a new feature or two. In which case, it's NOT A BUG, it's a FEATURE. :)

P.S.: It could also theoretically be a custom map that messed up your shaders.
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Re: texture/mesh problems

Postby zietsh » 11.04.14

Seem to be a feature as you put it ...

Your tip does seem to have fixed some of them, thanks!
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Re: texture/mesh problems

Postby zietsh » 12.01.14

Today I installed urt on linux (im on windows for my games usually) and a different pc.
Problem reoccurred must be somewhere in this cfg, not that i dont appreciate a nice new feature.


//Scripts
set tog_mapsizebig "cg_mapsize 500; cg_mapalpha 1"
set tog_mapsizesmall "cg_mapsize 75; cg_mapalpha 0.200000"

//HUD
seta cg_fov "110"
seta cg_gunsize "1"
seta cg_lagometer "0"
seta cg_nvg "3" //night vision
seta cg_speedo "0"
seta cg_drawtimer "1"
seta cg_drawfps "1"
seta cg_scopering "1"
seta cg_draw2D "1"
seta cg_drawteamscores "0"
seta cg_drawcrosshairnames "1"
seta cg_crosshairnamestype "1"
seta cg_crosshairnamessize "0.3"
seta cg_drawteamoverlay "2"
seta cg_drawteamoverlayscores "0"
seta cg_drawteamscores "0"
seta cg_maptoggle "1"
seta cg_mapsize "75"
seta cg_mappos "9"
seta cg_mapalpha "0.200000"
seta cg_maparrowscale "2"
seta cg_drawcrosshair "13"
seta cg_crosshairsize "30"
seta cg_crosshairfriendrgb "0 1 0 1"
seta cg_crosshairrgb "0,1,0,1"
seta cg_scopefriendrgb "1 0 0 1"

//Skins
seta cg_skinAlly "1"
seta cg_skinEnemy "13"
seta cg_skinFixed "0"

//Load-Out
seta gear "FeAATRW"

//Controls
seta sensitivity "3"
//MOUSE
seta in_mouse "2"
bind MOUSE1 "+attack"
bind MOUSE2 "ut_zoomin"
bind MOUSE3 "ut_zoomreset"
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
//basic walking movement
bind w "+forward"
bind a "+moveleft"
bind d "+moveright"
bind s "+back"
bind e "+button8" //sprint
bind SHIFT "+speed" //pushed down: Walk/Run
bind c "+movedown" //crouch
bind ALT "+movedown" //crouch

//Items/Guns
bind 1 "ut_weaptoggle knife"
bind b "ui_selectgear" //GearSelect
bind z "ut_itemdrop medkit; say_team I dropped the medkit for you. ^4:)" //drop medkit
bind v "ut_itemdrop kevlar" //drop kevlar
bind f "+button3" //mode
bind g "ut_itemuse"
bind SPACE "+moveup"
bind q "+button6" //Heal
bind r "+button5" //Reload
bind [ "ut_itemprev"
bind ] "ut_itemnext"
bind l "ut_itemdrop" // drop item
bind CTRL "+button7" //'use'(defuse/open door etc.)
bind . "ut_itemnext" //next item
bind p "ut_weaptoggle secondary sidearm"
bind 0 "ut_weaptoggle primary"

//UT_Radio Binds
seta cg_autoradio "2"
bind 2 "ut_radio 5 1 ^7enemy ^7@ ^4$crosshair"
bind 5 "ut_radio 1 6 ^7Cardiopulmonary ^7resuscitation ^7on ^7its ^7way^4!"
bind 3 "ut_radio 1 7" //^7I got your six!"
bind h "ut_radio 5 2" //^2 I'm scared ..."
bind j "ut_radio 8 1 ^7Heading to Bombsite ^1[A]^7."
bind k "ut_radio 8 2 ^7Heading to Bombsite ^0[B]^7."
bind m "ut_radio 4 2 ^2Bombsite ^1[A] ^2or ^0[B]?"
bind n "ut_radio 8 5 "//^2<= Camp with ^1Bomb ^2and $clips clips!"
bind o "ut_radio 9 4"// ^2Sorry my bad!"
bind t "messagemode"
bind u "ui_radio"
bind x "ut_weapdrop"
bind y "messagemode2"
bind ~ "toggleconsole"
bind F3 "ut_radio 1 1 ^4Affirmative."
bind F4 "ut_radio 1 2 ^1Negative."
bind F5 "ut_radio 3 3 ^1$hp"//^1Come and Q Me. $hp" //Medic
//bind F6 "ut_radio 9 8 ^7Yo, ^7what ^7the ^7fuck?" //WTF?
bind F6 "ut_radio lol"
bind F7 "ut_radio 1 4 ^4<klar>" //Area clear
bind F8 "ut_radio 4 7 ^4|^7Anyone need a ^4medic^7[^1+^7] ^7?!^4|" //Any one need a medic?
bind F9 "ut_radio 2 6 " //^7function ^4send_backup^1(^7$location^1)" //Send backup
bind F10 "ut_radio 4 5 ^4Where ^7are the ^1(^4fucking^1) ^4medics?" //where are the medics?

//Num-pad binds
bind KP_HOME "ut_radio 4 4"// ^7where ^7is ^7the ^1enemy^7?"
bind KP_UPARROW "exec match.cfg; allowgoto; regainstamina"
//bind KP_PGUP "vstr sniper; ut_echo SNIPERTOG"
bind KP_PGUP "exec help.cfg; ut_echo HELP"
bind KP_LEFTARROW "+vstr tog_mapsizebig tog_mapsizesmall"
bind KP_5 "cl_stopwatchreset"
bind KP_RIGHTARROW "ut_radio 9 6" // ^7No ^7Problem^4!"
bind KP_END "ut_radio 9 2 ^7Nice One ^4:D"
bind KP_DOWNARROW "ut_radio 1 8" // ^7enemy.^4enable ^7= ^4false"
bind KP_PGDN "ut_radio 9 9 ^7Thanks for the help^4!"

//Network settings
seta ut_timenudge "0"
seta cl_packetdup "2"
seta cl_maxpackets "42"
seta rate "25000"
seta com_maxfps "60"
seta com_hunkmegs "256"
seta r_picmip "1"
seta r_mode "-1"


//dmaHD
seta dmaHD_enable "0"
seta s_doppler "1"
seta s_sdlSpeed "44100"
//recommended
//LEAVE s_khz
seta s_khz "22"
seta com_soundMegs "8"
seta dmaHD_interpolation "3"
seta dmaHD_mixer "10"
seta s_mixahead "0.8"
seta s_mixPreStep "0.05"

//get fps

seta r_ext_max_anisotropy "0"
seta r_ext_multitexture "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_detailtextures "1"
seta com_blood "5"
seta r_colorbits "32"


seta r_gamma "2"

//INFO
seta cl_drawMouseSize "7"
seta cl_drawMousePosY "3"
seta cl_drawMousePosX "0"
seta cl_drawMouseInterval "0.08"
seta cl_drawMouse "0"

seta cl_drawping "0" // Ping Statistics On/Off
seta cl_drawpingfontsize "7" // Ping Font size
seta cl_drawpingfirstinterval "2" // Ping First Interval - collect info for <seconds>
seta cl_drawpingsecondinterval "10" // Ping Second Interval
seta cl_drawpingposx "0" // Ping Position X
seta cl_drawpingposy "14" // Ping Position Y

seta cl_drawfps "0" // FPS Stats On/Off
seta cl_drawfpsfontsize "7" // FPS Font size
seta cl_drawfpsinterval "1" // FPS Interval
seta cl_drawfpsposx "0" // FPS Position X
seta cl_drawfpsposy "11" // FPS Position Y

seta cl_drawpackets "0" // Client Packets per Second Stats On/Off
seta cl_drawpacketsfontsize "7" // PPS Font size
seta cl_drawpacketsfirstinterval "2" // PPS First Interval
seta cl_drawpacketssecondtinterval "10" // PPS Second Interval
seta cl_drawpacketsposx "16" // PPS Position X
seta cl_drawpacketsposy "2" // PPS Position Y

seta cl_drawsnaps "0" // Server Snaps per second Stats On/Off
seta cl_drawsnapsfontsize "7" // SPS Font size
seta cl_drawsnapsfirstinterval "2" // SPS First Interval
seta cl_drawsnapssecondinterval "10" // SPS Second Interval
seta cl_drawsnapsposx "0" // SPS Position X
seta cl_drawsnapsposy "7"

seta r_customheight "1080"
seta r_customwidth "1920"

//trying to fix this
seta com_singlecore "4"
seta r_dynamiclight "1"
seta cg_sfxbrasstime "200000"
seta cg_brassTime "25000"
seta cg_hitsound "1"
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Re: texture/mesh problems

Postby Crusher » 12.01.14

Hmmm... do you have some manual config? Never had this kind of problem...

My specs are:

Q6600@3GHz
GeForce GTX 750Ti
4GB RAM
Winblows 7 64bits

Next, the options from my cfg related to graphics... all of them are just auto generated from game GUI:

Code: Select all
seta r_lastValidRenderer "GeForce GTX 750 Ti/PCIe/SSE2"
seta r_GLlibCoolDownMsec "0"
seta r_maxpolyverts "9000"
seta r_maxpolys "1800"
seta r_directedScale "1"
seta r_ambientScale "0.800000"
seta r_primitives "0"
seta r_railSegmentLength "32"
seta r_railCoreWidth "6"
seta r_railWidth "16"
seta r_facePlaneCull "1"
seta r_finish "0"
seta r_dlightBacks "1"
seta r_drawSun "0"
seta r_fastsky "0"
seta r_ignoreGLErrors "1"
seta r_flares "0"
seta r_lodbias "0"
seta r_lodCurveError "800"
seta r_ignoreFastPath "1"
seta r_smp "0"
seta r_subdivisions "4"
seta r_vertexLight "0"
seta r_simpleMipMaps "1"
seta r_ignorehwgamma "0"
seta r_depthbits "0"
seta r_stencilbits "8"
seta r_stereo "0"
seta r_detailtextures "1"
seta r_colorMipLevels "0"
seta r_roundImagesDown "1"
seta r_ext_max_anisotropy "2"
seta r_ext_texture_filter_anisotropic "0"
seta r_ext_texture_env_add "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "1"
seta r_allowExtensions "1"
seta r_glDriver "opengl32"
seta r_mapoverbrightbits "0"
seta r_overbrightbits "0"
seta r_ext_compressed_textures "0"
seta r_texturemode "GL_LINEAR_MIPMAP_LINEAR"
seta r_texturebits "32"
seta r_colorbits "32"
seta r_swapinterval "0"
seta r_fullscreen "1"
seta r_mode "15"
seta r_displayrefresh "75"
seta r_gamma "1.0"
seta r_picmip "0"


Image
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Re: texture/mesh problems

Postby Crusher » 12.01.14

Btw try one of these:

seta r_texturebits "32"
seta r_ext_multitexture "1"
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Re: texture/mesh problems

Postby natirips » 12.02.14

Also, try enabling multitextures, just below "//get fps", change

seta r_ext_multitexture "0"

to

seta r_ext_multitexture "1"

. For me it's on "1". It's not a big performance hit unless you run the game on CPU only (as in using very basic integrated graphics cards).
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Re: texture/mesh problems

Postby zietsh » 12.02.14

The problem still occurs.. :/

I have reset the game settings to their default - i still have the problem.


Is it a AMD specific problem?
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Re: texture/mesh problems

Postby zietsh » 12.02.14

But resetting it to the default made my ping stable at 0 :lol:
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Re: texture/mesh problems

Postby natirips » 12.02.14

zietsh wrote:Is it a AMD specific problem?
I'm running UrT on

CPU: AMD Athlon(tm) II X4 640 (@3GHz)
RAM: 16GB DDR3@1333MHz
GPU: GeForce 8400 GS (G98 version; NVIDIA drivers)
OS: a messes-up Debian 7.2 amd64 w/3.2.0 kernel


and I have no such problems. Or did you mean "AMD GPU/APU specific problem"?
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