What will be up in 4.2?

all about Server Settings and important changes

Re: What will be up in 4.2?

Postby JRandomNoob » 09.14.14

4.2.019 likely to be released today, comes with new log lines for Freezetag.
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Re: What will be up in 4.2?

Postby Zottel » 09.14.14

OK nice nice!! :D

then we make the CTF server to a freeze tag server!! :D

any against this decision!?! 8-)

I do update win7 gadget for the new server
and in the forum for "whoswhere" also
and b3 + server settings 8-) ;)
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Re: What will be up in 4.2?

Postby JRandomNoob » 09.14.14

In about two and a half hours from the moment of posting this we’re going to livestream a demonstration game featuring freeze tag and some other new things.
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Re: What will be up in 4.2?

Postby natirips » 09.14.14

Sry for a bit offtopic, does freeze tag mode require anything special in the maps or can all TDM-compatible maps be played in freeze tag mode?
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Re: What will be up in 4.2?

Postby Zottel » 09.14.14

i think all maps like bomb, ts, ctf and tdm, ffa!?!
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Re: What will be up in 4.2?

Postby JRandomNoob » 09.14.14

Freeze Tag uses Team Survivor spawns; the only update the official maps have received to account for FT is a new “ut_ft” entry in the .arena files:

{
map "ut4_abbey"
longname "Abbey"
type " ut_ffa ut_team ut_survivor ut_follow ut_ctf ut_bomb ut_ft"
}
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Re: What will be up in 4.2?

Postby natirips » 09.14.14

So team survivor compatible maps are OK.
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Re: What will be up in 4.2?

Postby JRandomNoob » 09.15.14

The release stream can be watched at http://www.twitch.tv/urbanzone/b/568576878

An interesting FT bug has popped up post-release where one team can randomly win or lose although not all (or any) players are frozen. If you get a demo of it or have something to say about it, post on the GitHub (or if you don’t have or don’t want to make an account, PM me and I’ll copy your comment over).
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Re: What will be up in 4.2?

Postby JRandomNoob » 10.01.14

4.2.020 was released yesterday, slightly before midnight (or possibly today after midnight, damned timezones). Notably, FT behaves more like the 4.1 server mod (frozen players can be booted and shot to keep them from thawing).

The QVM injection exploit is now kinda fixed , but it can cause some issues on its own if you happen to have some of those malicious maps lying around (never mind, I misread something on the QA IRC channel).
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Re: What will be up in 4.2?

Postby zietsh » 10.19.14

I just now noticed something game-changing and in my opinion a grave mistake.

The FRZN status in bomb mode gives away vital information to the opposing team. If used correctly a devastating advantage. (Devastating meaning totally messes up the balance. Of course every team has its time when defusing/planting. Making it 'fair' in terms of gameplay, but not as bomb was intended in my opinion. Or did I miss some thing and am I the stupid one here and similar information was there before?)
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