porting 4.1 maps to 4.2?

*map* *map* *map*

porting 4.1 maps to 4.2?

Postby natirips » 10.30.13

Just out of curiosity, how hard is it to port 4.1 maps to 4.2?

Oh, and btw, I'm no longer a student, I over and through with that so I might come and play sometimes again now.
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Re: porting 4.1 maps to 4.2?

Postby Crusher » 10.30.13

Dunno, but someone ported the regular 4.1 ut4_kingdom to 4.2 server: it is called domking_rc1.

The ut4_kingdom which comes with the original 4.2, in fact is the RC6 version I think.
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Re: porting 4.1 maps to 4.2?

Postby JRandomNoob » 10.31.13

4.2 is nothing revolutionary, tech-wise it’s just 4.1 with bug fixes and some added features. Maps need no porting; when it comes to playing existing third party maps, some textures the mapper recycled from the older Casa and Uptown (and maybe Ricochet and Tombs) may be missing. Domking is a repack of the 4.1 Kingdom — the PK3 contains just the BSP, shader file and levelshot; textures and sounds are identical between versions.

There’s nothing 4.2-specific to consider when building or compiling (unless you’re making a jump map in which case there are a couple of new entities you can use) and maps look identical under both versions. (I’ve been mapping and testing since April.)
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Re: porting 4.1 maps to 4.2?

Postby wurst » 10.31.13

@domking:
harryballz and bky picked it out from 4.1 huge pak file.
ask them for howto, especially when it comes to downsizing (4.2 comes with alot textures from 4.1)
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Re: porting 4.1 maps to 4.2?

Postby natirips » 10.31.13

I was just thinking about my own maps (which only use "caulk" "textures" and the likes from UrT; I usually make my own textures whenever possible).

I'll probably switch to 4.2 then one of these days.
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