natirips wrote:I made two very nice screenshots today (everyone if welcome to enlarge them to get the idea of just how big the text is).
I mean, it's difficult to read text this large.
And I really can't see where I'm walking, much less shooting.
I just shortly entered UrT (first time in weeks), just to
see this effect "live", as my resolution is even a bit
smaller (1680x1050) (but see below). I have to say:
It's not really a problem for me, but YMMV. :-} But of
course, I also want a more configurable text output
system. Thanks, closed-source software!
natirips wrote:Right now I'm thinking about playing in a 640x480 window.
That wouldn't really help. I just tried out UrT in native
(1680x1050) and in VGA (640x480) resolution, and
the font has not a fixed size in pixels, but gets scaled
(at least horizontally, but it looked as if it would also
keep the aspect ratio), so changing the resolution
won't help.
You can only try to get used to it.
So the effect that the font is now disturbing on the
TFT, while it was not on the CRT, is not (directly)
caused by the font size, but instead of the different
image quality you get with a TFT (if the quality is
considered better or worse depends on the
individual).
.