G.D.F.elreypt WH

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G.D.F.elreypt WH

Postby Kampfschlampe » 09.09.11

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Re: G.D.F.elreypt WH

Postby Ana » 09.12.11

too short...
comon loading the map was longer than action itself... :P
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Re: G.D.F.elreypt WH

Postby Kampfschlampe » 09.14.11

Its not too short... Its perfect. He is shooting before you can see the enemy...
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Re: G.D.F.elreypt WH

Postby natirips » 09.15.11

Kampfschlampe, too short is too short. We are missing the context here. If you were to cut out such short demos and use them as proof you could probably ban 90% of mods/admins/regulars.

After writing the above, I re-watched one more time (using shownormals and timescale 0.05), this is not convincing at all. He probably hit the fire button by accident (I do that now and then) and then saw someone just appear under his crosshair and kept firing. Another explanation would be difference in lag-between-you-and-server and lag-between-him-and-server.
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Re: G.D.F.elreypt WH

Postby Ana » 09.15.11

too short is too short.

sometimes 5 minutes can't proove any if the player had good day.... believe me
And btw look it with /timescale 0.1 and ull see magic red spot "below the door" just before he shoots....
in fact u dont need to edit timescale at all...
beat me now!? :P
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Re: G.D.F.elreypt WH

Postby Unclefragger » 09.15.11

also pre-firing is way too effective, shooting before you move around the corner does earn you an easy kill once in a while (or gives away your position ;))
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Re: G.D.F.elreypt WH

Postby natirips » 09.15.11

Unclefragger wrote:also pre-firing is way too effective, shooting before you move around the corner does earn you an easy kill once in a while (or gives away your position ;))
Or allows you to teamkill effectively if you don't pay attention to the map. ;)
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