mapcycle vote machine yeah!

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Re: maps yeah!

Postby wurst » 03.28.09

:mrgreen:
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Re: maps yeah!

Postby Unclefragger » 03.28.09

yay worked well, just moonstone sorta sucks ^_^
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
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Re: maps yeah!

Postby knirps » 03.29.09

woow nice!!!


but why the heck is no one voting for ryhad and turnpike


:D
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Re: maps yeah!

Postby bky » 04.03.09

this time, it worked quite well :mrgreen:

just one little error (this file already exists...(ftp renaming the cycle into cycle.old* and uploading the new)..need to add a dell the old cycle-old line, and it'll be fine :> )

here's the new cycle:
Code: Select all
ut4_subway
ut4_riyadh
ut4_abbey
ut4_crossing
ut4_turnpike
ut4_algiers
ut4_kingdom
ut4_uptown
ut4_ramelle
ut4_casa
ut4_granja
ut4_dicks



still gotta do the admin for mapvoting :| think sunday should be possible :|
maybe we could add de_train into the customlist just for fun..
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Re: maps yeah!

Postby HumppaLakki » 04.03.09

BlinkY wrote:maybe we could add de_train into the customlist just for fun..


On TDM this map could be a little bit strange. But maybe its fun.

So lets ad the map :mrgreen:
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Re: maps yeah!

Postby SteveMcqueen » 04.03.09

first ask wursti if we seriously add train...
custom maps mean traffic and he is the one to pay. also maybe it will be better to wait and see when i will get the final train done... you know the one with the bombspots, so we place the final map onto the server, that we will not have the same one twice.
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Re: maps yeah!

Postby bky » 04.03.09

klar ;)
wollt das als vorschlag nur mal so in den raum stellen :)
macht zumindest ne menge fun, ob mit bombe oder nicht...das mit den dächern wär allerdings ärgerlich :/
(moonstone --> ~20mb..train --> ~2,6 :-D)

wobei es sich bestimmt lohnt, auf dein remake zu warten =)
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Re: maps yeah!

Postby SteveMcqueen » 04.04.09

^^

ich hoff mal dass die map dann nich irgendwie an grösse zunimmt, das sieht man erst wennse dann voller texturen undso ist... da werd ich nächste woche dann dazu kommen denk ich mal... je nachdem wieviel ich nachm cleanup nachbessern muss, also je nachdem wieviel leaks oder überlappungen drinnen sind. wolltest du nich auch mappen lernen? ;)
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Re: maps yeah!

Postby bky » 04.10.09

Code: Select all
ut4_kingdom
ut4_algiers
ut4_mandolin
ut4_ambush
ut4_turnpike
ut4_dicks
coconutbeta
ut4_abbey
ut4_uptown
ut4_casa
ut4_riyadh
ut4_crossing
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-----bomb:  
nick: TitaniusAngleSmith
skill: 886.644
kills: 963
deaths: 678
ratio: 1.42

Re: maps yeah!

Postby wurst » 04.11.09

we must join phpbb group=7 with b3.group_bits=32


btw.
very very very good game :D
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