AimMe wrote:I said it, only once per map. Not more.
Autobalance is ran every 2 minutes, no one complain about that (except when they just joined, are switched quickly and get the "stats points will be removed" message hehe)...
AimMe wrote:About actual autobalance, does it switch admins? Since i'm admin, i wasn't changed one single time...
...but you don't know about it cause moderators and admins are not switched
AimMe wrote:First thing is teamwork. There are tons of examples, like two players at same house, both with medkit, can gave more than 2x better score just because they are together. Or humppa and uncle on same roof on ramelle. You don't want to be on another team, just because of these two. Second is current map, but weapon too. If i play with negev or spas, i surely won't fix teams. But if i'm in weaker team, i'll take lr300 or sr8 and can get up to 2 times bigger ratio.
Thirdly is what i said year before, "noble sacrifice". When i rush some place all players turn to me and won't watch enter to that place anymore, which leaves huge space for incoming players. Still you should take healing, tactical play, current mood and so of player. Player to player relationship can affect game to. I like to pwn natirips, and play with him, as i can tell him where to go or what to do.
Ok you are talking about causes which make you get a good ratio or a bad one. Let's say we keep thinking in the scope of what B3 is able to do and try to improve the gameplay, because I'm not sure anything else would be useful =)
The most interesting base components for the algorithm are probably :
=> Player level- total kills and deaths
- total number of rounds played
- xlrstats skills value
- rank (based on xlrstats skills)
- time spent on the server for the current month
- total number of teamkills/teamdeaths
- number of kills and deaths per map
- current kills and deaths
- date of the last auto team switching
=> Server level- current red and blue teams scores
- current map
- amount of time since the current round started
- amount of time until the round ends
I'm sure I forgot some... So here is the challenge : find the algorithm which will keep the teams balanced and players happy, you have 1 week
If some are interested I could write a basic B3 plugin to implement easily algorithms and test them.
AimMe wrote:I hate to play against norma or svarox, as they have great aim
Thanks, good to read that