SteveMcqueen wrote:since almost nobody seems to know what to do when teams are "with too many players"...
this is what usually works for me:
- go spec
- !teams ( if it does not work right away, just wait like 10 seconds and use !teams again)
- once bot forced even teams, you usually can join the team of your choice.
Yes I do that sometimes too... It reminds me a !switch command I've seen on another server to switch 2 people at the same time, maybe it could help.
FragboySlim wrote:I´ve no other chance to balance teams when nobody listens to my mesages that i !scream in also! Nothing happens its very annoying to see that on teams gets slaughtered by another one. And not why the teamplay of the good team is so "uber-perfect" its cause of 3 or 4 pro-skillerz are in one team and nobody changes to support the other team...
I know you have faced this issue many times Fragboy. IMO "pro" gamers should really help the opposite team, *especially moderators and admins*. But I'm not sure everybody agree on that : ok it's public server, but being slaughtered by the other team is part of the game after all. It's more a philosophical question...
eXeler0n wrote:Can we implent a addon into b3 that he switch players, if the teams are unbalenced in skills?
In cs there are some functions i think.
if the point relation is over 2:1 b3 should change a good player from the good team into the bad team and a more worse player from bad team to good.
Again, we thought about that. Technically it wouldn't be a problem, but when you think about the criterion for balancing teams you first need to define what we really want. For example I consider that 250 to less than 200 as a final score is unbalanced game, but some people probably think different...
Even technically it's not so easy to implement that. Take the 2:1 threshold for example. Imagine teams score are 120 to 120. Then blue team doesn't score a single frag more. So score go to 240 to 120 -> ratio 2:1 so some good players are switched to the loosing team, but it's way too late... So I guess we have to take dynamic in account (how many frags on a given period of time). Here are a couple of notes I wrote some months ago about coding a real auto-balance plugin :
- based on xlrstats skill to get homogeneous teams ? (see http://www.teeworlds.com/forum/viewtopic.php?id=2436)
- based on skill per map, single player or group analysis ? (using coefficients we give to maps if they are uneven, average number of kills on the current map for the most skilled players, group analysis - skills according to combination of players)
- according to the total number of kills (experience)
- balancing frequency ? Frags/skills threshold, fixed period of time, variable period of time (more score checking at the beginning of the round)...
But using this kind of features would prevent great scenario, like when your team is loosing, you keep fragging and finally win... It happened to me 3 days ago, loosing on casa 70 to 50 then we won 250 to 220, so cool =)