AimMe wrote:So you want to say that game has some list of servers where player is banned, and checks it when player tries to join server?
Nice idea, but still no perfect. When something is on your PC you can edit it. It should be encripted, hidden, and packed (in one of those .pak).
I know, is no percet. Perfecthood is no possible when u are talking about informatic, in fact.
But A critical encripted cookie, combining another forms of filtering may be result in a preety good security.
U always can know if a file has been modified, by hashin it before put. If hash kept in UT server does not match with cookie one, u know it has been manipulated. Double ban xDDDD
Question is... How the hell make that?
Regards