natirips wrote:Or did you mean "AMD GPU/APU specific problem"?
Yes, sorry I did not point that out.
natirips wrote:Or did you mean "AMD GPU/APU specific problem"?
Force 24-bit Z-Buffer depth- The Z-Buffer controls the rendering of depth in 3D games, such as which objects are hidden behind others when viewed at a distance. Greater precision for the Z-Buffer means less chance of visual errors, which often appear in the form of objects showing through each other, or having missing or flashing bits. This option allows you to force 24-bit Z-Buffer precision, however I don't recommend ticking this option, as the Z-Buffer precision should normally be left to be determined by each game. If you do see a lot of errors and glitches in distant objects in games, you can try forcing a higher Z-Buffer depth, but this typically reduces performance.
r_depthbits - sets z-buffer depth. 0 uses the desktop
depthbits. A setting of 16 can result in artifacts. So
24 and 32 are recommended.
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