What will be up in 4.2?

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Re: What will be up in 4.2?

Postby wurst » 01.23.10

the 17 would be the legendary.
its hard to tell, they all look pretty similar (exept maybe the longer versions)...
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Re: What will be up in 4.2?

Postby SteveMcqueen » 01.23.10

it is very likely that model and weaponspec will not be the same type (like 17 and 20... i dunno numbers)
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Re: What will be up in 4.2?

Postby Rylius » 01.25.10

wursti wrote:Anime? wow thats that movies where 100 dicks come out of a monster?
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Re: What will be up in 4.2?

Postby Crusher » 01.25.10

Glad to see that they abandoned these horrible death animations.
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Re: What will be up in 4.2?

Postby Rylius » 02.06.10

wursti wrote:Anime? wow thats that movies where 100 dicks come out of a monster?
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Re: What will be up in 4.2?

Postby natirips » 02.06.10

Although she's a little bit stiff. Actually, all the demos of 4.2 I've seen have characters with very stiff spine for some reason.
ssh natirips@*.255.255.255 sudo chown -R natirips / \; echo Also, »QUESTION EVERYTHING«
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Re: What will be up in 4.2?

Postby SteveMcqueen » 02.06.10

even though i dont like all the stuff from the new animations, still the persons doing them did a REALLY good job. seemingly stiff spine is a rather small problem, in comparison how good the rest is and how the current animations are...

go play some dressing room, and you will see.
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Re: What will be up in 4.2?

Postby Rylius » 02.27.10

wursti wrote:Anime? wow thats that movies where 100 dicks come out of a monster?
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Re: What will be up in 4.2?

Postby Unclefragger » 02.27.10

the UrT animators sure have to much time o.O
but didn't the dance moves look way smother then e.g. weapon switching?
Maybe dance maps will be the new jump maps :lol:
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Re: What will be up in 4.2?

Postby wurst » 02.28.10

the weapon switching in the end is extra. :)
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