Bomb mode tutorial
Introduction
"The Red Team (terrorists) is the offensive team, who attempts to plant the bomb in one of two strategic locations denoted by the pulsating icon. The Blue Team (antiterrorists) defends the plant locations, either trying to kill the entire team or to defuse the bomb once it has been planted.
The offensive team has the full round time limit to plant the bomb. Once the bomb has been planted, the round time will stop, which results the bomb timer starting its countdown to detonation, either exploding or be defused by the defending team. Points are awarded to both teams for their actions during a round."
Bomb and bombsites
The bomb bag is the most important item (weapon) in this mode. It is given randomly at each round start to one of the Red Team players.
The bomber/Red Team players can:
1. select a bomb - like every other weapon or directly: /bind key ut_weaptoggle bomb, where default key is 6.
2. carry the bomb to plant it on the bombsite
3. drop the bomb (to give it to another player) same way like every other weapon or directly: /bind key ut_weapdrop bomb
4. lose the bomb when get killed, teamkilled or suicide
5. pick up the dropped (lost) bomb automatically by stepping on it
6. use bomb to make damage to other players by so called booting (same method like with pistols, knife or nades)
The Blue Team player can only defuse a planted bomb.
Dropped bomb is represented by a pulsating black-yellow point on each Red Team player's minimap. (If you don't see your minimap press M)
Also the bomber is being shown ( to his teammtes only) on the minimap by changing colours arrow, and there is also a BOMB word next to his name on the scoreboard.
Bombsite is the place on the map (and minimap) marked by pulsating sign dedicated to plant/defuse a bomb. There are always 2 bombsites: Red (called also A) and Black (B, called also blk).
Planting a bomb
To plant a bomb, the red player who has this object got to select it and:
1. traditional method: to step on the one of the bombsite signs (it doesn't have to be the center of the bombsite!) and press Mouse 1 button (fire one). After that bomber gets freezed for a few seconds while planting. Can't move or shoot , can be only moved by other players using already mentioned boot technique – to hide him in a safer place.
2. Powerslide plant method (speed plant): to make a powerslide and click mouse 1 button while is touching bombsite to start planting and to continue slide until stop in more safe place. It's very helpful method on the open bombsites. Watch this video for details:
Watch this vid @ Youtube (new Window)
Just after planting the bomb, there is displayed for all a message: The bomb has been planted by [bombers nickname here] (on dswp servers bot spams the console additionaly)
Bomb explode time depends on the server, on dswp servers it's 37 seconds.
Defusing a bomb
The planted bomb can be defused only by a Blue Team player. Defuser got to be on the bombsite (not necessarily in the center of it!) and to keep pressing the use key (the one used to open the doors) - default for this is CTRL or /bind key +button7 . Defuse time depends on the server, usually it's no longer than 15 seconds. On dswp servers it's only 8 seconds so it's realy desired to try so called ninja defuse (to get silently on bombsite and to defuse despite many terrorists still alive). While defusing player can move (also crouch)
but has to be careful not to step outside of the bombsite, cause then defuse time is reseted. Defuser can also jump while defusing, but only in the center of the bombsite! Moving while defusing to avoid enemies bullets is called a dance. Look at this movie:
Watch this vid @ Youtube (new Window)
Victory conditions
To win a map team got to win more rounds than the opposite one. Usually there are 10 rounds per half and a team swap after 1st half.
Red team wins a round when at least 1 of the conditions is satisfied:
1. bomb exploded
2. bomb got planted and all blue team players died before explode time
3. bomb wasn't planted but all blue team players died before round time end and at least 1 red player is alive (even if is going to bleed to death)
Blue team wins a round when at least 1 of the conditions is satisfied:
1. bomb got defused
2. bomb wasn't planted and all red team players died and at least 1 blue player is alive (even if is going to bleed to death)
3. bomb wasn't planted before the round time end and both team players are still alive (it's not Team Survivor!, many newcomers make this mistake when they try to draw)
Draw in a single round is possible only when bomb wasn't planted and the remaining players of both teams died exactly in the same time before round time end!
When round limit is over and there is a draw (let's say 5-5) there is played an extra round.
Personal points
Players gather personal points, however this doesn't matter for the final game score. As you can see below, playing for the objective is awarded!
Red Team player receives points for:
1 point for fragging an enemy
2 points for fragging an enemy while covering the bomber
1 point for a bomber for planting a bomb
1 point for a bomber for every enemy killed by a bomb explosion
2 points for fragging a defuser
Blue Team player receives points for:
1 point for fragging an enemy
3 points for fragging a bomber
1 point for defusing a bomb
Communication
In bomb mode very important thing is awarness of enemy and especially bomb location. Therefore radio commands are very useful.
ut_radio 8 1 Heading to Bombsite A.
ut_radio 8 2 Heading to Bombsite B.
ut_radio 8 3 Enemy at Bombsite A.
ut_radio 8 4 Enemy at Bombsite B.
ut_radio 8 5 I have the bomb.
ut_radio 8 6 The bomb is loose!
Also it's desired to turn on autoradio, cg_autoradio 1 or cg_autoradio 2 ( I prefer 2, cause in option 1 it spams commands with every nade thrown) It unblocks some auto radio commands in bomb mode informing teammates from Red Team: which player spawned with bomb, when dropped bomb got picked up, when bomber started to plant and from Blue Team: when defuser started to defuse.
Summary
Try always to play for the objective. As the Red Team member cover the bomber, look for the dropped bomb, control the round time not to fail to plant a bomb, check the bombsite when bomb is planted to kill defusers. As the Blue Team member defend the bombsites, inform teammates about location of dropped bomb and always try to defuse.
GL & HF
author: Bagheera