ye we allready discuss that.
aditionally we expect a lack of spawnpoints what will make the players "teamkill"
the b3 seems to have a "small/big mapcycle feature", depending on how many people are connected. so we can give the bot 2 cycles, it plays the small or the big depending on how many connected.
in our case its a bit harder since we have the mapcycle vote machine that set it every friday.
blinky allready plan a database extension (column) that mark maps as big.
the mapcycle generator will generate then the 2 cycles, a condition will be added for the generation of the "bigmapcycle generation"