by Unclefragger » 10.19.09
The reflecting feature is nice for weapon damage, but I don't like it with nades, too many people don't care if you hold a nade in your hand, you time, throw and two guys just rush in on the enemies, doomed to die anyways but due to their great timing die together with the villains by your nade.
I think I posted the idea somewhere to turn our TK plugin upside down, instead of forgiving every single TK one would have to grudge the stupid TA/TK/nade or after a certain amount of time (e.g. 3 minutes), the damage would be dropped. Limit the amount of damage until kick to 600 (an actual teamkill is accounted with some 200 damage, when you throw nades it's possible you get two mates, and if you get the thirs in three minuts you are out), this would block out generally stupid players and people team killing on purpose. So far I have not checked how to implement this feature and I do not know how many resources would be consumed be this attempt.
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
- Martin Golding