Display time remaining and teamsfrags in houm

Everything technical and nerdy stuff here plz !

Display time remaining and teamsfrags in houm

Postby Unclefragger » 01.20.09

So you can see if a round will end soon. There is a high chance that someone is leaving after the end of a round so you could check at houm if it is going to happen soon. I do not know how you get the informations an what informations are provided that way, but if it is possible I think it would be nice ;)
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
- Martin Golding
User avatar
Unclefragger
Godlike
 
Posts: 2006
Joined: 10.14.08
Location: rooftops
-----tdm:  
nick: [dswp]ucf
skill: 472.479
kills: 532
deaths: 332
ratio: 1.60

Re: Display time remaining and teamsfrags in houm

Postby wurst » 01.20.09

is that queryable via rcon?

if yes, np. else maybe difficult, dunno what the b3 can do...
for example we have no possibility to find red and blue team via rcon afaik.
Image
User avatar
wurst
Godlike
 
Posts: 4648
Joined: 07.15.08
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09

Re: Display time remaining and teamsfrags in houm

Postby SteveMcqueen » 01.21.09

With
Code: Select all
/say $gametime

you see the time to still play on the map, at least ingame. In this case it would print "10 minutes" for example.
$roundtime would be the time left of the round before forced respawning for round-based games.
If it were possible, it would also be a good idea to print the scores on dswp.de because timelimit does not matter when fraglimit is hit.
Dunno if that helps.
SteveMcqueen
 


Who is online

Users browsing this forum: No registered users and 67 guests

Misc