MapCycle from 2010-02-05

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MapCycle from 2010-02-05

Postby MapCycle [Cron] » 02.05.10

small cycle:
Code: Select all
ut4_toxic
ut4_streets
ut4_train_dl1
ut4_mandolin
ut4_turnpike
ut4_ricochet
ut4_austria
ut4_uptown
ut4_abbey
ut4_sanc
ut4_swim
ut4_algiers
ut4_tunis
ut4_dust2_v3b
big cycle:
Code: Select all
ut4_desolate_rc1
ut4_abbey
ut4_ricochet
ut4_ramelle
ut4_austria
ut4_toxic
ut4_kingdom
ut4_riyadh
ut4_tunis
ut4_train_dl1
ut4_casa
ut4_algiers
ut4_ambush
ut4_deception_v1
MapCycle [Cron]
posted some :)
 
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Re: MapCycle from 2010-02-05

Postby AimMe » 02.05.10

Toxic!
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Re: MapCycle from 2010-02-05

Postby SvaRoX » 02.05.10

Did the mapcycle bot overwrite the special mapcycle with stock maps only ? For example I just saw on the tdm server : 20 players -> ut4_desolate -> 13 players...
I don't know if the map was voted or not, I'm just asking (by the way I hate this map =)
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Re: MapCycle from 2010-02-05

Postby bky » 02.05.10

ye, it got overwritten - i got the hint to disable the mapvotethingy a bit late xD

i set both cycles back to the previous wurst-edited-ones


pls reminde me next wed/tho to disable it anyhow Oo
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Re: MapCycle from 2010-02-05

Postby SvaRoX » 02.05.10

Thank you :)
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Re: MapCycle from 2010-02-05

Postby wurst » 02.06.10

ye, ana told me talked about that.
she fist started to remove the "reliable command was cycled out" -maps, then she tested to take off all custom maps for some hours.
both trix worked out fine to stay with more players.

btw, shes very often on the server atm.
its another thing that help against empty servers:
the fill-it-urself-principle
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Re: MapCycle from 2010-02-05

Postby ChineseDemocracy » 02.06.10

Thanks for doing that Ana, the server is getting more and more popular. (today was particularly good)

Hopefully we can get it back to where it was at, which would be a tremendous achievement.
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Re: MapCycle from 2010-02-05

Postby wurst » 02.06.10

ye, i think it will go ok.
community is big enough in this case.
usually on this point in urt, the thing breaks and starts from new.

thers a cool thing in urt masterlist:
it works, theres no overload like in q3.
its such a pitty that the client list dont do any auto refreshing, it would be ok to check the master at least once per week (in order to solve our problem...)

btw, its not the only cause.
for the gametracker were new, for many others too.
using dns names in urt would handle the problem at its root.
(like set a specific g_dnsname value in server cfg)
everyone could get the new IP, all systems support the dns.
everyone uses this system allready, even my little sister does. (probably without knowing)
gamers just dont...
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Re: MapCycle from 2010-02-05

Postby HumppaLakki » 02.08.10

wurst wrote:she fist started to remove the "reliable command was cycled out" -maps, then she


Tunis is one of those maps. I allways get "reliable command was cycled out" error.
Maybe we can remove that map too, just for the moment :)
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Re: MapCycle from 2010-02-05

Postby bky » 02.08.10

f1 for humppa.
just saw it on the page... there were 42 players some minutes ago...now tunis -> 25 :|
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