MapCycle from 2010-01-29

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MapCycle from 2010-01-29

Postby MapCycle [Cron] » 01.29.10

small cycle:
Code: Select all
ut4_mandolin
ut4_austria
ut4_uptown
ut4_toxic
ut4_turnpike
ut4_dicks
ut4_dust2_v3b
ut4_swim
ut4_prague
ut4_abbey
ut4_algiers
ut4_train_dl1
ut4_tunis
coconutbeta
big cycle:
Code: Select all
ut4_kingdom
ut4_ricochet
ut4_casa
ut4_suburbs
ut4_austria
ut4_algiers
ut4_uptown
ut4_crossing
ut4_abbey
ut4_tunis
ut4_train_dl1
ut4_deception_v1
ut4_desolate_rc1
ut4_ambush
MapCycle [Cron]
posted some :)
 
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Re: MapCycle from 2010-01-29

Postby Cookie » 01.30.10

mandolin was twice in a row just now -_-

bky fix it
Image <- got this from JRandomNoob
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Re: MapCycle from 2010-01-29

Postby SvaRoX » 01.30.10

sam wrote:bky fix it

*please* :P
ut4_he_tennis_v0.1
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Re: MapCycle from 2010-01-29

Postby Unclefragger » 01.30.10

yay ricochet is back in :D
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Re: MapCycle from 2010-01-29

Postby SvaRoX » 01.30.10

2 things about mapcycle :
- I still have the bug about max numbers of voted map. When I select 10 maps from the left it says I have to remove 4...
- maybe we should disable custom maps for the moment and play on "classical" stock maps. When a custom map is played, a third of the players leave (don't reconnect or DL the map) the server, and it's quite bad with that few people...
ut4_he_tennis_v0.1
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Re: MapCycle from 2010-01-29

Postby wurst » 01.30.10

he.
i decided to remove the custom maps for 1 day testing period.
just to test, all the time many clients disconnect on those maps, wanna keep them connected.

sry for beeing a bit bitchy...
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Re: MapCycle from 2010-01-29

Postby SvaRoX » 01.31.10

Thanks :)
ut4_he_tennis_v0.1
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Re: MapCycle from 2010-01-29

Postby wurst » 01.31.10

hmm seems to work out...
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