Kicked for wh? What? Why?

Everything bout the lamers, cheeters, contra productive social beahviours, discussions bout mothers etc...

Re: Kicked for wh? What? Why?

Postby DeMS » 01.16.11

Let me check them out later on.

I'm not at home, so can't do that here.

I'll get home at night and I'll come back answer all those.
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Re: Kicked for wh? What? Why?

Postby Rayne » 01.16.11

DeMS wrote:Let me check them out later on.

I'm not at home, so can't do that here.

I'll get home at night and I'll come back answer all those.

Ok, thank you very much for your time.
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Re: Kicked for wh? What? Why?

Postby DeMS » 01.16.11

Ambush :
7:53 - Following straighton :
I get hit twice by him, then I kill one guy, I see it's not him, I realise he can only go into the building then I start rushing.
He can't go to the open area with the bus on the right because I would've seen him going there (he wasn't that far away).
So I go to the right path. Why?
Because I know that the next room only has two exits. One of them goes to the spawn, and going the right way I have a better chance to get a good shooting angle. While going there, I see him going into the right corridor, and the rest is easy to figure out.

4:54 - Double helmet :
That's the way you aim when you have low sensitivity as I do.
You aim to your victim, then you correct, then you aim again.
At the speed it happened (relatively low) I can't see it weird to give a double headshot, although the first shot was more like gambling and the second one was fully intentional willing to shoot him down even if spamming.

4:42 - Mouse movement :
I don't see anything weird in here.
If you mean the headshot to JasonBourne, it's just killing someone.
As I stated above, taking aim, shooting, correcting.
The kill on the guy up that ledge is pretty much default, the only movement of the crosshair is because I'm getting hit.

2:40 - Shooting a guy I 'couldn't see' :
I saw the guy while jumping over the fence.
See that screenie :
Image


0:30 - Killing the standing guy instead of the one shooting at me :
When checking both sides, I did a fast swipe to the left and found myself almost aiming one guy.
I just took advantage of that and finished him off.

Kingdom :

9:18 - Killing a guy on a corner :

There are two guys I kill that are on a 'corner'.
The first one is killed around 9:28 or so, I hear him running around the grass two or three times, I noted at least those timestamps for you to check with full volume :
9:38 - 9:36 - 9:33

There's only few patches of grass around there, I saw no one at the end corner of the wall, I trew a nade to check another corner and while turning I saw he wasn't on the far end corner, so there was only one place he could be, and I nailed it :]

About the guy I killed next, I heard gunfire and somenoe getting killed on my left, towards the bridge, so I went to check what happened. The moan and the kevlar drop sound just gave me all indications I needed to know where to aim.


Any other questions? :D

PS : Ninja edit, I just realised I am playing at 1920x1440. Although I had r_mode set for 1600x1200 :/
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Re: Kicked for wh? What? Why?

Postby Rayne » 01.16.11

I watched and watched and rewatched that spot on ambush and it is impressive how you managed to see that guy, at that distance in that speed of movement.
Very impressive indeed, i mean you saw him during the game without any problems, i couldn't see him even though i knew he is there.

And on Kingdom, i watched and watched and rewatched that part with the guy hiding in the corner, and i just can't hear him making a single sound.
Very impressive. I will hopefully one day be on your level.
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Re: Kicked for wh? What? Why?

Postby rastaskud » 01.17.11

hello zoffeL,

Good news for you :

the tempban has expired.
Capture.png


I've never seen anyone defending his case as you did
I have never seen anyone playing with that skill.

Hope you will enjoy coming back on DSWP server.
I will be happy to fight against or with you. :twisted:
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