Be greeted, Miezis!
As you might have noticed, a few days ago I was busy
preparing a little kinda "xmas present" (yeah, didn't
finish it in time, sorryyyyy! :-}: testing maps to make the
gaming experience on DSWP even better for all my
miezis here (including me |-) and the other miezis
out there. :-)
What have I done?
I downloaded and tested roughly 246 maps (ARGH!).
I did not test all maps evenly thoroughly, but at least we
now already got a few nice new (as in: not on dswp.de
before) maps on our server.
All tests were first performed on my local machine, so that
I could not fuck up a real DSWP server (with 1 exception,
where I loaded a map on TS which used to work, but
after installing 10 gazillion new custom map, stopped to
work).
After the tests were positive, I did some "Real Life" testing
on our usually less frequented TS server -- suprisingly,
testing custom maps on it made it quite popular, so that I
couldn't always continue testing, as people sometimes
refused to vote for the next map to be tested (and I didn't
want to kick them all (with exceptions, though |-).
How did I (usually) test the maps?
1. See if spawn points look okay in TDM and bomb mode
(kill myself a few times in both red and blue team and see
where I respawned or where the corpses lied, respectively).
2. See if bomb mode works (place bomb on at least one
of the bomb spots, then defuse it).
3. Run around and shoot each other with two clients (local
server) or test it on TS with cookie, extreeme and others.
Which maps did I install?
I'm gonna list only the maps that seemed to work. If there
is the keyword "NOTE" or "NOTES", it means we played this
map on our TDM already.
So here are my unorganized and incomplete notes about
the 58 new maps I installed on dswp.de and that
worked (note there is at least one assault map, and we
don't have a server for this mode yet):
- Code: Select all
-----------------
On Server -- maybe OK
-----------------
* http://www.iourt.com/maps/q3ut4/ut_centro_fix.pk3
glass pyramid, Spanish (Bask)
tdm ok (BUT?: 7 teams with 43 entities)
bomb ok
- black bomb spot behind glass
It's a bit confusing ... (extreem + pirat)
NOTE: played with 20 players, was ok
* http://www.iourt.com/maps/q3ut4/ut4_pgrounds.pk3
NOTE: Played OK!
* http://skyclan.info/maps/ut4_pgrounds2.pk3
NOTE: with 20 ppl, frame drops and lags, but still nice
* http://www.fallin-angels.org/q3ut4/ut4_druglord2.pk3
- small texture errors on 1st client
NOTE: gr8ron didn't like it
* http://www.fallin-angels.org/q3ut4/ut4_italy_a5.pk3
NOTE: small cycle (it's a bit narrow)
ppl like it
no frame drops
no cycling out
Rylius thought about working a bit more on it
* http://fallin-angels.org/q3ut4/ut4_malibu_beta4.pk3
huge (enough) -- takes 30 seconds to go from one end to the other
NOTES:
- liked it:
- cacc
- nemo
- dontshoot
- 30 ppl played
* http://fallin-angels.org/q3ut4/ut4_venice_b7.pk3
nice!
NOTES:
- havoc: only one level
- 30+ ppl: nice, says Cookie
- we played with 15 ppl or so ...
- 2nd time, campy (36 players)
- extreem spawned in wrong spawn
- reconnect-bug
* ut4_terrorism3
hmmm ...
probably for small map cycle
NOTE: CTF excellent, says Cookie
* http://fallin-angels.org/q3ut4/ut4_terrorism5.pk3
rather nice
NOTE: ppl liked it (played it with 15-20 players)
* ut4_asylum_b1
nice!
NOTE: was good with 36 players! no frame drops
* ut4_poison_a6
nice!
killjoyclan
http://www.okgam3r.com/q3ut4/ut4_poison_a6.pk3
NOTE: frame drops/lags
* http://www.urt-argentina.com.ar/_maps/_zip/blitzkrieg_2.zip
nice!
NOTE: ppl liked it (including me and Chron =)
* http://www.iourt.com/maps/q3ut4/ut4_slumwar.pk3
nice!
very fast map!
NOTE: With many players, it quickly develops frame drops, but
it's still fun as hell
* ut4_area3beta3
alien?
NOTE: Hmmm...
* http://www.urbanterror.info/forums/topic/13826-ut4-paris-beta-2/
NOTES:
- MovesLikeJagger: like a better version of Ramelle
- draqon: can't see red ppl on roof, cause there is a similar color
there
* ut4_alcantarilla_b3c
too open/campy
* http://www.iourt.com/maps/q3ut4/ut4_dville.pk3
nice
maybe for small cycle
Could hold 30 ppl, says Cookie
NOTE: ppl regarded it as knife map
clive: far too edgy
a few blockers (one of 3 spawn exits)
* http://fallin-angels.org/q3ut4/ut4_crazychristmas.pk3
Cookie likes it =)
* http://fallin-angels.org/q3ut4/farwest.pk3
shite
* http://fallin-angels.org/q3ut4/ut4_wildwest.pk3
nice
small
20-25 ppl, up to 30
NOTE: played with 30 ppl, they liked it!
* http://fallin-angels.org/q3ut4/ut4_imperial_a10.pk3
NOTE: cookie doesn't like it
Ana thought: good, seems playable
chron: didn't like it that much, too campy
NOTE #2: 2nd time: 36 players, framedrops + camping
* http://www.fallin-angels.org/q3ut4/ut4_honeyride_b2.pk3
rocket, too open
NOTES:
- blocking
- a few ppl liked it
* http://www.fallin-angels.org/q3ut4/ut4_presidio_v8.pk3
NOTE:
30 ppl okay, but for me, it was a bit laggy
* ut4_twins
NOTE: very campy
* http://www.iourt.com/maps/q3ut4/ut4_village.pk3
NOTE:
- ppl liked it
- camping alarm, though
* ut4_beijing_b3
FEV (WTF did I mean to say with this acronym?)
looks nice, maybe good for 10 players
NOTES:
- ppl liked it!
- played with about 20 players
* http://fallin-angels.org/q3ut4/ut4_bleirrilla_a8.pk3
tdm ok, BUT: not enough spawn groups for gametype (3) ...
* http://fallin-angels.org/q3ut4/ut4_desertevil_b4.pk3
64 slots (maybe)
lighting not great
* http://fallin-angels.org/q3ut4/ut4_district_b2.pk3
window scaling off
tdm ok
* http://fallin-angels.org/q3ut4/ut4_domus2_b1.pk3
overbright
tdm ok
* http://fallin-angels.org/q3ut4/ut4_herring.pk3
tdm ok
bomb ok
NOTE: doesn't work on dswp!
* http://fallin-angels.org/q3ut4/ut4_paradise.pk3
NOTE: Played it, but can't remember well (*blush*)
http://fallin-angels.org/q3ut4/ut4_pent_b3.pk3
* http://fallin-angels.org/q3ut4/ut4_pent_b4.pk3
tdm ok
bomb ok -- maybe specially suited for bomb?
* http://fallin-angels.org/q3ut4/ut4_prkl_wb_b1.pk3
slightly confusing
bomb ok (red in cellar)
lot of 1-level roofs and small wall-plattforms
not that bad, I think!
NOTE: 26 ppl good!
ppl liked it (incl. humppa)
* http://fallin-angels.org/q3ut4/ut4_rundown.pk3
ctf map
* http://www.iourt.com/maps/q3ut4/ut4_splendid.pk3
bit large, uninteresting/2d
tdm ok
bomb: bomb missing!
Warning: spawn ignored due to lack of team association
* http://bf-team.fr/urban-terror-demo/map/ut_the_day_after2_fixed.pk3
NOTE: cookie: too static because of campers (G36/SR8/PSG1)
played with 25 players
* http://fallin-angels.org/q3ut4/ut_the_day_after2.pk3
nice!
FAIL (both clients): texture error crane
NOTE Rylius: - maps/blah.bsp -> blah_fixed.bsp
- tga kopieren
- ut_the_day_after2__fixed.pk3
NOTE: Ppl experienced it to be too large and campy
* http://fallin-angels.org/q3ut4/ut4_village_classic_rc4.pk3
tdm ok
bomb ok
catapult
NOTE: 25 players
blue spawn badly placed
humppa: way to open
* http://www.iourt.com/maps/q3ut4/ut4_cambridge_b1.pk3
Newer than _fixed!
tdm ok
NOTE: very campy!
* http://www.iourt.com/maps/q3ut4/ut4_tejen_beta3.pk3
hmmm ... laser
NOTE:25 players
humppa: looks nice, but laggy
I had frame drops
A bit spawn raping
* http://www.iourt.com/maps/q3ut4/ut4_kingbump.pk3
tdm okay, but: 2 teams with 32 entities
* http://urtmaps.prkl.org/valkover/ut4_coldwar_b4.pk3
tdm ok
campy, winter
3:2 cyclemap while testing
too open?
* ut4_guerilla
terrorism style, but quite small. Height is limited, so no
walking over (all) roofs ...
tdm ok
bomb ok
* lostisland_b2
assault map!
* http://dev.johnstevenson.co.uk/maps/q3ut4/ut4_amazing.pk3
tdm ok
bomb ok (red is underground)
NOTE: played with >= 20 ppl, was campy, digital death everywhere
* http://www.iourt.com/maps/q3ut4/history.pk3
"history beta"
by: UNKNOWN
tdm FAIL (not enough spawn groups for gametype (3))
bomb FAIL
ffa ok
niiiiiiiiiiice!
* http://www.iourt.com/maps/q3ut4/saloon.pk3
by: mad-horse mapper & rageous team
niiiiiice!
FAIL (2nd client): skybox texture not there, "repeating patterns"
FAIL (1st client): very few texture errors
small graphical glitches
tdm ok, BUT one spawn point is in a wall.
bomb FAIL
FAIL:
- no minimap on dswp, but on local server
- Area where you can't get back
- invisible wall next to TEC Saloon
- You can get under the map
- broken textures (1 roof, windows and other stuff)
- needs "cloister" (bounding box)
- a few minor texture errors (less on 1st client)
- unbalanced map, blue is stronger (roof?)
FIX LOG for missing sky and drainpipe texture
-------
- Unzip saloon.pk3 to x
- Unzip ut_laneway.pk3 to x-laneway
- cd x
- mv maps/saloon.bsp maps/saloon_fixed_b1
- mv levelshots/saloon.tga levelshots/saloon_fixed_b1.tga
- cd ../textures
- cp -avi ../../x-laneway/env .
- cp -avi ../../x-laneway/base_wall .
- zip -r ../saloon_fixed_b1.pk3 .
* http://www.iourt.com/maps/q3ut4/saloon_fixed_b1.pk3
NOTES:
- a lot of frame drops with 30 players
- at least 2 players fell off the map
- chandelier still wrong (texture error)
- blue(?) was claimed to have advantage on that map ...
* http://www.iourt.com/maps/q3ut4/ut4_antic.pk3
(foggy castle)
framedrops with 2 player LOCALLY, but non on NET
NOTES:
- Cookie likes it (multi-level, multi-death)
- zottel hates it
- samtron, havoc, pirat, extreem have frame drops
* http://www.iourt.com/maps/q3ut4/ut4_bar313.pk3
cool music
large (boobs :-)
tdm ok
* http://www.iourt.com/maps/q3ut4/ut4_midnight.pk3
could be nice
tdm ok (BUT: 0 teams with 0 entities, trying another gametype ...)
bomb ok (BUT: 0 teams with 0 entities, trying another gametype ...)
NOTE: ppl liked it
Cookie played it before with DE, HK, Knife, Smoke nade only
* http://www.iourt.com/maps/q3ut4/ut4_prkl_wasteland_rc6.pk3
like http://fallin-angels.org/q3ut4/ut4_prkl_wb_b1.pk3,
but without underground passages and with minor mods
NOTE: 20 ppl OK!
* http://www.iourt.com/maps/q3ut4/ut4_provinggrounds.pk3
like pgrounds, but outside and slightly different (more interesting,
I think, less cubic).
tdm ok
bomb ok, BUT:
- black bomb spot is in the middle, red bomb spot is north,
and red spawns in the south, while blue spawns in the north
(near the red bomb spot)
NOTE: 20 ppl, slight framedrops, but still fun
* http://www.iourt.com/maps/q3ut4/ut4_publicworks_074.pk3
NOTES:
- played with 20 ppl
- slight framedrops
- campy, a few ppl complaining
- maybe for small cycle
* http://www.iourt.com/maps/q3ut4/ut4_storage1_b2.pk3
miezi poster
tdm ok
bomb ok
NO texture errors
* http://www.iourt.com/maps/q3ut4/ut4_sparta_v2_1.pk3
tdm ok
NOTES:
- some ppl liked it
- texture error for Samtron: wooden barrels
* http://www.kr0m.ca/urt/maps/ut4_temple2_beta.pk3
too big
nice looking!
NOTES:
- Polarizing map! zietsh loves it ..
- A few ppl find it too dark (extreem, Wapaz)
- texture error for large-leave plant
(didn't have that locally)
What about the other maps?
There are a quite a few more maps (some of which look very nice),
but they are causing problems (too few spawnpoints, spawnpoints
fucked up, (many) texture errors etc.).
I'll try to fix these errors, but I'm no mapper and just at the veeeery
beginning of touching these things, so it might take a while. :-}
Technical notes
I wrote two little scripts regarding map installation on DSWP.
Both scripts are in root's $PATH.
The first one is install-map. It downloads (if
necessary) and copies a PK3 file to the necessary places,
extracts (and converts if needed) a map's levelshot and
also copies it to the right place.
The second script is sync-maps and simply
copies all maps that are only on the game server to the
download server, so our users will never ever get an error
404 again. :-) Note that if you install maps by only using
install-map (or doing it manually the correct way), you
never have to call sync-maps again.
One further note: I should probably make my scripts first
check if the appropriate directories are mounted, because
sometimes (like today), they are not. *growl* :-}
Last words :-)
Thanks go to Cookie, Extreeme and probably a few others for
testing a few of the maps together with me. I also want to thank
Rylius for his help in mapping concerns. And last but not least,
a big thank you to Ana and Wursti maintaining the dswp servers
and for their trust in me (yay, root access! :-)!
I hope you enjoy (some of) these maps and vote for their
integration into the map cycle!
Cuddles to all who want them and also to those who
do NOT want them! ;-P
Pirat