PingoSuSE wrote::lol:
[Image: Pen is broken]
natirips wrote:I didn't think DSL was fast. Actually, I think all the computers in the world altogether are slow*.
*A long and boring story:
I recently considered making a very realistic game/simulation engine in which I'd simply place atoms and simulate physical forces. Of course, you cannot simulate more in-game atoms with a CPU/GPU/whatever consisting of less atoms. So I thought about increasing the size of atoms from 0.000 000 000 1m to 0.001m. That would be 10 000 000x less atoms in a 1D simulation, and 1000 000 000 000 000 000 000x less atoms for a 3D simulation. Sounds like a big simplifications. But, that's still 1 000 000 000 atoms (=1 Giga-atom) per cubic meter of dense simulated matter (i.e. concrete). That times number of bytes per a variable, times the number of variables per atom times number of frames per second** (**if you want to simulate proper collision detection (atoms should usually travel mach less than their size per frame to prevent quantum-tunneling-like effects at low speeds in macroscopic environment) and/or sound (at least 44000fps) you cannot settle down for 30fps) gives a lot of data to process (that only for 1 cubic meter of game-space). Now take a typical game world size into account and you get very much lots of data to process.
On another note: funny how I suddenly understand German when it talks about ejaculation and sperm.
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